Index

Installations and performances





 ‘Sleeping Machine’, Shortfilm - Expanded Cinema    
During the month June, 2026, I was part of an artist residency in Chengdu, China, where I developed a film and video-installation as a result of my research on abandoned places around the world.

In this case, I found a sleeping city surrounding the modern and awake city. There is an omnipresent feeling of being in a constant sleepy state because of the mix of chaos, lights, nature, hot weather, vast urban spaces and a language that for me sounds as a repetitive melody.

I imagined a ghost that flies around this fictional city and makes people fall asleep.

In this installation, I decided to use a physical layer that duplicates and deforms the images, while on the first layer the images remain stable. You will also notice that the video itself has multiple layers, combining different places I visited around Chengdu: the old, abandoned, and sleeping Chengdu, and the modern, chaotic, and futuristic Chengdu.

For this project I used 3 different cameras, #davinciresolve and the music was made in #puredata

This residency took place at @ny20plus_artcenter in collaboration with @raro_barcelona and was part of the festival #viiaf

特别感谢:林涛、司晨浩、石汉文、施金宇、张涛、申光栋、郑有才陶开齐

Special thanks to: Lin Tao, Si Chenhao, Shi Hanwen, Shi Jinyu, Zhang Tao Shen Guangdong, Zheng Youcai, and Tao Kaigi

@yiduphoto, @checkmate11_ , @kinguv.shih

幻影与眠者:林涛、施金宇、张涛、司晨浩

Apparitions and Sleepers: Lin Tao,Shi Jinyu,Zhang Tao,Si Chenhao

@yiduphoto, @checkmate11_ , @kinguv.shih






 ‘Liquid Reallity’, Interactive installation.    
For this project, I wanted to explore the dissociation between the body and reality as perception begins to fracture. Using temporal delay, datamoshing, a CCTV camera, an ultrasonic sensor connected to Arduino, a CRT TV  and lassers, the installation destabilizes the viewer's sense of presence and time as they move toward or away from the screen. Their movement simultaneously shapes a generative soundscape built in Pure Data, where digital noise gradually disintegrates together with the image.

This project was selected at Serralves em Festa at @fundacao_serralves, made possible thanks to my temporary home at @escoladasartescatolica in Porto, Portugal as part of @digicrea_master

#touchdesigner #arduino #analogvideo #puredata #videoinstallation

Thanks to all the people involved in this process:

Tutoring:
Cristina Sá
Guy Fisher
Marcelo Reis
Luís Texeira

Assistance:
Nuno Fonseca
Fernando



                       


 ‘Pixelate Dreams’, Interactive Audiovisual Installation    
Pixelate Dreams explores the emergence of virtual life through generative visuals, sound, and human interaction. Developed using TouchDesigner, Arduino, and Pure Data, the installation creates an evolving digital organism whose movements, colors, and distortions respond to the viewer’s proximity through ultrasonic sensors. Projected onto spherical surfaces, the work transforms pixels into a reactive audiovisual environment, exploring the relationship between human presence, technology, and virtual life without physical contact.






 ‘UMBRA’, Video Installation, Live visuals    
Video installation featuring layered projections on translucent fabrics and three CRT TVs with a live camera feed, created for a party with the UMBRA collective in Porto, Portugal, 2026.




                       

 ‘Invisible Forces’, Expanded cinema - Interactive Kinect.    
- Every path leads me toward the light; a white demon is calling my name. -

Interactive Video installation created within the framework of Variations Numériques Festival as part of the Master’s Digital creativity art and science program at Jean Monnet University in Saint-Étienne, France.





 ‘INFRA’, Expanded cinema - Mapping and live mixing.    
A spectral figure inhabits the forest in a liminal state between sleep and wakefulness. The piece explores phantasmagoria as a visual language, articulating 6 phases of sleep —especially paralysis and REM— through luminous textures, hypnotic loops, and music.The body, multiplied and dissolved by digital effects, becomes an unstable presence: it does not narrate, it appears. A passage through the invisible, through what vibrates just before vanishing.

PHASE 1: Drowsiness (transition from wakefulness to sleep).
PHASE 2: Light sleep.
PHASE 3: Deep sleep (delta).
PHASE 4: REM sleep (rapid eye movement) – Sleep paralysis.
PHASE 5: Lucid dreaming / False awakenings.
PHASE 6: Awakening / Dissipation.






 ‘Circuclar time memory’ Interactive Video Installation.    
Video installation for the exhibition ‘Como medir un límite invisible’ at the Goethe-Institut. Two CRT TVs: one rotates continuously on its axis, playing a video filmed while spinning inside an abandoned house in Bogotá. The second TV displays a live camera feed with a three-second delay controlled by an Arduino.






      





 ‘Boy Harsher’ Live Visuals.    
Live visuals mixing for the ‘Boy Harsher’ concert in Bogotá. 






      






 ‘Kodwo’ Video installation live visuals.    
Video installation combining wind-driven fabric with live visuals processed through an analog video processor.






 ‘11 Polaroids’ Live Video Mapping.    
Audiovisual production and live video mapping for the teather show ‘11 Polaroids’.



      





 ‘Loyal Lobos’ Videoclip - Live Video Mapping.    
Mapping projection as part of the art direction for the videoclip ‘Summer En París’ by the artist ‘Loyal Lobos’.



      




 ‘Noise Performance’ live visuals.    
Live visuals for the noise performance by the artist ‘Falon cañon’





 ‘No stories’ Video installation live visuals.    
Video installation using eight TVs simultaneously displaying live visuals mixed with real-time feeds from four security cameras positioned throughout the venue.